- Colour Schemes
- Red and Orange
- Fire
- Dragons
- Action/ Fighting
- Blue and Grey
- Cold/ Ice
- Relates to certain settings for D&D
- Enigmatic
- Scary
- Fonts
- Serif, old looking fonts
- Relates to the time setting of most D&D games (Fancy writing)
- Can be difficult to read, could decrease accessibility of magazine.
- Sans-Serif, Modern looking fonts
- More appealing to a modern society
- The sketched fonts make sense for a D&D based magazine as the maps used in games are often sketched in a similar style.
- The top left font has a faint grid background, a grid map is used during games of D&D to show movement of characters and location in the world.
Justification of Name:
I have given the magazine the title, 'Adventurers Guide' as the main aspect of Dungeons and Dragons is adventuring. Furthermore, the majority of official D&D sourcebooks and rule books are themed around 'Guides' or 'Handbooks'.
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